In a progression of planned locales the layout here would be:- Airport/Aerodrome -> Island Housing -> Entertainment -> Low class tourist accommodations including motel/hotel -> beauty locale with attractions. I recommend saving the blimp ride for this place and setting it to "Presidential presence" work mode. Put all entertainment facilities here and all possible attractions Set them all to lower class attractions like "No Dress code" Casino with "Nickel slot machines" etc. * LAYOUT 2 Again if you are a clever planner you'll expand to your beautiful piece of land and build around this beautiful locale without destroying the beauty of it. Buy all expansions on all buildings - they'll pay off later. * On the flat piece of land noted earlier build your airport and put coach service and later when you get to it build an aerodrome with first class service. Build 3 marinas and put one on each work mode - they fill up eventually. bungalows, villas, marinas, beach sites, tourist dock(s) & luxury liners. In a progression of planned locales the layout would be:- Island housing -> Entertainment establishments -> Tourist hotels -> Attractions/Luxury attraction -> Beach side development incl. * LAYOUT 1 If you are a clever planner (you have to become a better planner for better profits) you will find a way to share all the entertainment stuff between region of dense people housing and this beach region. The beautiful place on your island is for the lower class the beach is for both the higher & lower classes. Concentrate your building activity around your selected tourist beach. * Build one of everything from attractions and entertainment and set them to attract the upper class like nightclubs, pubs, art museums, gourmet restaurants (yes tourists visit the entertainment stuff too) set all of these in the upper class mode to begin with. To spruce things up without your accounts showing red - you need to get everyone in on the loop (personal experience). General advice here seems to be that you attract the high class and the spring breakers for the money - while that is effective you'll most probably have a China situation on your island with just the odd curious visitor and the rich folk prancing around in fenced off localities in a highly industrialized island. If you check mark on all of the above you are ready to welcome the tourists. Positive balance around a 50,000 is a must. Your economy must be producing a decent positive "balance" from exports and must be powered (electricity). Average/satisfactory housing and bad employment after the basic industries have been setup is the best time to go tourist.ĥ. Your general population employment and housing levels. Once you have these three points on the ground there are two statistics you need to focus onĤ. anywhere the beauty rating is high and not too close to your main town housing/industry/farm/mines/power plants (unless solar) In my personal experience tourist buildings need not be given their own "secluded" corner but speaking from a planning point of view they need a layout progression.Ģ. In part tourism is a great thing and can boost your economy well, if done correctly. I would have left out the tenements because the building project an anti beauty rating It does a great job of showing what buildings to use. Building things for the children do not seem to pay off, like the Roller coaster. This is why the buildings are labeled on who they draw in. Tourism only works if you focus on a certain groups. If it does, then the cost would be a good trade off. I have not tested that and I certainly don't build them unless I have to do so. Someone said that building a mall will fix all your food hunger issues. For me, I would rather use that extra beach for a extra dock and industry. You can use it to provide a steady stream of income if you have the Island space. I only used tourism when the mission called for it. You can build apartments for your tropican employee's, Market, Hospital, and Church so their needs are met. You need a part of the Island sort of sealed off from the rest. If you try to diversify then your expensive attractions won't have enough people that visit them and you loose money. There is a Tourist cap and you want it filled with Spring break and wealthy. Don't build things that will attract the others. Only attract Wealthy and Spring break tourist.
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