Despite barely reaching 300 pages, the book features the rather bleak world of Etharis, which, despite a violent pantheon, a community rife with superstition, and plague-infested farmlands, still has room for heroes who want to try and do a bit of good. DMs who want a new setting will appreciate the Grey Wastes, a demi-plane of hopelessness and desperation in the Dark Mirror.ĭungeon Masters eager to take their players into a much darker Dungeons & Dragons campaign setting may want to sink their teeth into Grim Hollow. The book also comes with unique spells of darkness and corruption, cursed Magic Items, and even the Dread Lords – godlike creatures from the realms beyond. Why should players get this?Įldritch: The Book of Madness contains 50 pages filled with otherworldly monsters and unique power sets, as well as six pages’ worth of new Dread mechanics that utilize fear itself against Player Characters. DMs also now have access to new options such as corruption and madness, dark magic and cults, and otherworldly creatures. This setting is the Dark Place, a mysterious realm inside mirrors, and comes with its own expanded rules. Its humble 144-page tome comes packed with an entire mini-setting that DMs can fit into any campaign. Storytellers craving a way to incorporate the eldritch horror of “the world beyond” into their campaign would appreciate Eldritch: The Book of Madness. Michael Holik, Jaron Mortimer, Benjamin Richardson, Matthew Pennell, Jason Sinclair Moreover, the books feature high-quality scans of these adventures, with interviews and input from gaming personalities. Gamers can get any book and experience a mini-campaign, which can get any newbie into D&D. Lastly, "The Lost City" centers around a mysterious pyramid in the desert. "Expedition to the Barrier Peaks" will have adventurers explore a crashed starship. "Into the Borderlands" and "The Isle of Dread" put players into the unknown wilderness of forests and caves. Original Adventures Reincarnated comes in four variants, each featuring unique adventures in different settings. Original Adventures Reincarnated from Goodman-Games adds an old-school spin to 5e by bringing players to some of the adventures that became the hallmark of D&D's "good 'ole days." Why should players get this? Chris Doyle and Tim Wadzinski from Goodman-Games have converted some of the most popular adventures of the original Dungeons & Dragons into a 5e-compatible format. If part of D&D 5e's selling points is its "simplicity," how hard were its older editions? Thankfully, gamers no longer have to look for their household copy of D&D First Edition in the attic to experience playing classic D&D. Michael Curtis, Chris Doyle, Tim Wadzinski On top of traditional D&D mechanics, tables may benefit from books such as a tome that enhances one’s experience with the official setting of Eberron, another setting focusing on gothic horror, specialized tips designed for “lazy” Dungeon Masters, mechanics on incorporating monster hunting to games, and a massive compendium of homebrew content that can provide a whole host of enhanced features in a table. However, DMs and parties who want to take their Planescape experience a step further should consider grabbing third-party books to spice up their story’s customizable elements. Updated on December 4, 2023, by Rhenn Taguiam: Thanks to Planescape: Adventures in the Multiverse, fans of Dungeons & Dragons can take their adventures across dimensions and face some of the hit TTRPG’s most ferocious threats. Any DM who wants to pursue such popular concepts for their table should get these best third-party books for D&D 5e. Thanks to these books, Dungeon Masters can transport their players into new settings without having to homebrew most of their content.
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